I couldn't care less about bounding boxes in that situation. The vast majority of the time, when I rotate something, I want to drag that something by a specific point on it and snap that point to points or edges of whatever other object I'm intent on aligning it to. Speaking of bounding boxes, why does a bounding box need five rotation handles, usually none of which even correspond to any point of interest on the object(s) that I'm rotating? Most of the time, I don't even want to see bounding boxes. It's hard to stop there and not stray off topic because interface concepts are so closely related to each other. (And as I recall, that was done in FH by means of an Xtra its word for plug-in.) Yeah, you can do it in any program by drawing it vertically or horizontally and then rotating it, (much as in Affinity), but that always feels like a workaround for what is usually needed and intuitively desired.Īnd who is more concerned about the height and width of a diagonal line than about its length? And who considers a straight line that is initially drawn diagonally to not be rotated, as indicated by infernal persistent omnipresent bounding box? It took many years for both Illustrator and FreeHand to acquire the simple intuitive expedience of directly defining a line in terms of length and direction. The fact that Illustrator's historic nemesis, FreeHand, didn't do that was one of its many, many advantages. What is more fundamental than drawing a straight line? But who is concerned about having a bounding box around a straight line? That is so annoying, especially on a horizontal or vertical straight line, the height or width of which is (respectively), by definition, zero? So why is it done? Probably just because Illustrator does it. That's what happens when too little thought is given to a basic interface that is supposed to be emulating real-world pre-computer drawing, and just off-handedly defaults to whatever is already 'out there' in other drawing programs. Yet it (and Affinity is certainly not alone in this) fails to emulate some of the most basic intuitions of 2D geometry.įor example, one needs to define a straight line in terms of length and direction whether designing an airplane dashboard layout or making a prop for the high school prom. By its very nature, such functionality should be assumed, precisely because there is no telling what kind of use it may be put to. Programs in this class are for 2D general-purpose vector-based (i.e., scalable) illustration. Click here to download the entire agreement.Again, these features need no appeal to CAD, architecture, mechanical drafting, or any other kind of technical illustration. If the Software is intended for network use, Hot Door grants the Customer the right to install and use the Software on a single file server for use on a single local area network for either (a) permanent installation on a storage device of up to the permitted number of computers OR (b) use of the Software over this network if the number of computers on which the Software is used does not exceed the permitted number of computers. When using both Mac OS and Windows on the same or different machines, each operating system is considered, and is counted as, a separate computer. Each Software license purchased permits use on only one computer, excluding a secondary portable or home computer, that is not used at the same time as the primary computer. Click here to download the entire agreement.įrom the Control Plug-ins license agreement: Hot Door grants to Customer the right to install the Software on a storage device of up to the permitted number of computers that matches the number of Software licenses that Customer purchased. From the CADtools license agreement: Hot Door grants to Customer the right to install the Software on a storage device of up to the permitted number of computers that matches the number of Software licenses that Customer purchased.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |